Java keywords
Java has a huge list of keywords.They are extensively used in writing the source code.Java keywords are the basic thing that a programmer should know to code.
List of Java keywords
1. private - makes method or variable accessible only within its own class.
2. public - makes class, method or variable accessible from any other class.
3. Protected - makes method or variable accessible to classes in same package or to subclasses of the class.
4. Class - indicates a class.
5. Extends - indicates a super class that subclass is extending.
6. Abstract - declares class that can not be initiated, or method that have to be implemented by non abstract subclass.
7. Interface - indicates an interface.
8. Implements - indicates an interface that the class is implementing.
9. new - creates a new instance of a class by calling class constructor.
10 . Native - indicates that method is written in a platform department language.
11. Strict - used in front of a method or class to indicate that floating point numbers will follow.
12 . Static - makes a method or a variable belong to a class as opposed to an instance.
13 . Volatile - indicates a variable may change out of sync because it is used in threads.
14 . Transient - prevents field from over being serialized.transient fields are always skipped when objects are serialized.
15 . Final - indicated that class is impossible to extend, method to override and variable to change value.
16 . Synchronized - indicates that method can be accessed only by one thread a time.
17 . Break - exits a block of code in which it is suitable.
18 . Case - executes a block of code dependent of switch condition.
19 . Continue - stops executing rest of loops code(that goes after) and starts new ileteration.
20 . Do - executes a block of code one time. Than based on while statement determines will it be executed again.
21 . Default - executes a block of code of non of switch statements are true.
22 . For - executes a conditional loop on block of a code.
23 . If - executes a logical test.
24 . Instanceof. Determines if a object is instance of a class, a superclass or a interface.
25 . Return - returns from method not executing and code that follows.
26 . Switch - indicates a variable that will be compared to case statements.
27 . While - executes a block in loop if given logical test it true.
28 . Finally - block of code that follows try block code and execute no matter how exception is handles.
29 . Catch - declares a block of code that executes if exception occurs.
30 . Throw - used to pass an exception to method that called this method.
31 . Throws - indicates an exception that can be thrown by a class or method .
32 . Assert - evaluates a conditional expression to verify the programmer's assumption.
33 . Try - block of code that will be tried, but which may cause an exception.
34 . Super - reference variable referring to immediate parent class (super class).
35 . This - reference variable to the imstance of current object.
36 . Boolean - a value indicating true or false.
37 . Byte - an 8 bit signed integer.
38 . Char - a Unicode character.
39 . int - a 32 bit signed integer.
40 . Float - a 32 bit signed floating integer.
41 . Long - a 64 bit signed floating point number.
42 . Double - a 64 bit signed floating point number.
43 . Void - indicates that method doesn't have return type.
44 . Goto - bad practice.
45 . Const - use public final static.
46 . Else - exucutes a block of code when it condition it not true.
47 . Import - declares what packages or class to import in code.
48 . Package - define to which package code it belongs to.
Java has a huge list of keywords.They are extensively used in writing the source code.Java keywords are the basic thing that a programmer should know to code.
List of Java keywords
1. private - makes method or variable accessible only within its own class.
2. public - makes class, method or variable accessible from any other class.
3. Protected - makes method or variable accessible to classes in same package or to subclasses of the class.
4. Class - indicates a class.
5. Extends - indicates a super class that subclass is extending.
6. Abstract - declares class that can not be initiated, or method that have to be implemented by non abstract subclass.
7. Interface - indicates an interface.
8. Implements - indicates an interface that the class is implementing.
9. new - creates a new instance of a class by calling class constructor.
10 . Native - indicates that method is written in a platform department language.
11. Strict - used in front of a method or class to indicate that floating point numbers will follow.
12 . Static - makes a method or a variable belong to a class as opposed to an instance.
13 . Volatile - indicates a variable may change out of sync because it is used in threads.
14 . Transient - prevents field from over being serialized.transient fields are always skipped when objects are serialized.
15 . Final - indicated that class is impossible to extend, method to override and variable to change value.
16 . Synchronized - indicates that method can be accessed only by one thread a time.
17 . Break - exits a block of code in which it is suitable.
18 . Case - executes a block of code dependent of switch condition.
19 . Continue - stops executing rest of loops code(that goes after) and starts new ileteration.
20 . Do - executes a block of code one time. Than based on while statement determines will it be executed again.
21 . Default - executes a block of code of non of switch statements are true.
22 . For - executes a conditional loop on block of a code.
23 . If - executes a logical test.
24 . Instanceof. Determines if a object is instance of a class, a superclass or a interface.
25 . Return - returns from method not executing and code that follows.
26 . Switch - indicates a variable that will be compared to case statements.
27 . While - executes a block in loop if given logical test it true.
28 . Finally - block of code that follows try block code and execute no matter how exception is handles.
29 . Catch - declares a block of code that executes if exception occurs.
30 . Throw - used to pass an exception to method that called this method.
31 . Throws - indicates an exception that can be thrown by a class or method .
32 . Assert - evaluates a conditional expression to verify the programmer's assumption.
33 . Try - block of code that will be tried, but which may cause an exception.
34 . Super - reference variable referring to immediate parent class (super class).
35 . This - reference variable to the imstance of current object.
36 . Boolean - a value indicating true or false.
37 . Byte - an 8 bit signed integer.
38 . Char - a Unicode character.
39 . int - a 32 bit signed integer.
40 . Float - a 32 bit signed floating integer.
41 . Long - a 64 bit signed floating point number.
42 . Double - a 64 bit signed floating point number.
43 . Void - indicates that method doesn't have return type.
44 . Goto - bad practice.
45 . Const - use public final static.
46 . Else - exucutes a block of code when it condition it not true.
47 . Import - declares what packages or class to import in code.
48 . Package - define to which package code it belongs to.
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